<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7316236969369375392</id><updated>2012-02-16T07:32:07.785Z</updated><category term='creativity'/><category term='Pokemon'/><category term='Sega Rally'/><category term='NaNoWriMo'/><category term='life experiences'/><category term='Gran Turismo'/><category term='obsessions'/><category term='movies'/><category term='RPGs'/><category term='PS2'/><category term='games'/><category term='stories'/><category term='EA'/><category term='X360'/><category term='His Dark Materials'/><title type='text'>Also A Refreshing Drink</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://alsoarefreshingdrink.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://alsoarefreshingdrink.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Sprite</name><uri>http://www.blogger.com/profile/03210807359016316299</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_GMD0JSzRUnI/R2a1glhHAHI/AAAAAAAAAAM/MRV3V2TuNNY/S220/Me.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7316236969369375392.post-5554376156654442677</id><published>2008-09-22T23:14:00.003+01:00</published><updated>2008-09-22T23:58:34.278+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='life experiences'/><title type='text'>Creepy Weirdos</title><content type='html'>Have you ever had a creepy weirdo following you around? The kind who on the surface looks just like a sweet kid with a crush, but in reality has you constantly looking over your shoulder, who keeps giving you small trinkets, who, despite many attempts to get them to back off, keeps trying to hold your hand or trying to kiss you, turns up everywhere you do online or even in real life, or even turns up at your house?&lt;br /&gt;&lt;br /&gt;Needless to say, I've had more than my fair share of these.&lt;br /&gt;&lt;br /&gt;They are the ones who are happy in their own head, who might entertain fantasies and believe they are real. They are the ones who might not realise that things like that are frightening, who might not realise that the person of their affections is not playing hard to get. They are almost always the quiet ones.&lt;br /&gt;&lt;br /&gt;I still have a stuffed rottweiler in my room, with a heart with 'I love you' in it's mouth. It came on Valentine's Day three or four years ago, with a card professing undying love. It was anonymous, but I knew who it was from. How could I not? It was from the same boy who'd followed me around for years. Long after we'd left school, he even sent a letter, trying to get back in my life. I still remember the excitement I had in getting a handwritten letter turning to icy fear when I realised who it was from.&lt;br /&gt;&lt;br /&gt;Thankfully, my boyfriend, A.D., was more than happy to have a 'chat' with him. I've not heard from him since.&lt;br /&gt;&lt;br /&gt;Which brings me to the way to get rid of them. If you have suffered one, or are suffering one right now, you more than likely know that the softly, softly approach does not work. They just believe you're mistaken or that you do want them but are playing hard to get. They are so entrenched in denial that only being straight and tough will get through to them. There are a couple of ways to go about this.&lt;br /&gt;&lt;br /&gt;One is to get your biggest/toughest/scariest friend or aquaintence and tell them what is going on and how it makes you feel. Get them to accompany you to the next place where your stalker is likely to turn up. And have your friend have a few choice words with them when they turn up. This brings a lot of satisfaction, but has a chance of going a bit wrong.&lt;br /&gt;&lt;br /&gt;The other is more responsible and takes a bit longer. Tell them straight out that if they do not leave you alone, then you will get a restraining order put on them. It is important that you do not bluff, that you are certain that you will do it if they continue. From then on, keep a notebook and pen with you. Every time they continue to bother you, write down the date, time, and what it was they were doing to make you feel uncomfortable. If this does not scare them off, then you will have the evidence needed to have said restraining order put upon them.&lt;br /&gt;&lt;br /&gt;Remember:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;It's not your fault and you don't have to put up with it.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7316236969369375392-5554376156654442677?l=alsoarefreshingdrink.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alsoarefreshingdrink.blogspot.com/feeds/5554376156654442677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7316236969369375392&amp;postID=5554376156654442677' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/5554376156654442677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/5554376156654442677'/><link rel='alternate' type='text/html' href='http://alsoarefreshingdrink.blogspot.com/2008/09/creepy-weirdos.html' title='Creepy Weirdos'/><author><name>Sprite</name><uri>http://www.blogger.com/profile/03210807359016316299</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_GMD0JSzRUnI/R2a1glhHAHI/AAAAAAAAAAM/MRV3V2TuNNY/S220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7316236969369375392.post-5069827306458665457</id><published>2008-09-22T01:48:00.003+01:00</published><updated>2008-09-22T02:11:50.270+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Pokemon'/><category scheme='http://www.blogger.com/atom/ns#' term='obsessions'/><title type='text'>Pokémon, and How It's Over-Taking My Life (again)</title><content type='html'>Every time I crawl free from its grasp, it draws me right back in. You may be forgiven for thinking that I'm talking about drugs, but I'm not. It's that world-overtaking, super-addicting, mega-cutesy game called Pokémon.&lt;br /&gt;&lt;br /&gt;My name is Sprite, and I am a Pokémon addict.&lt;br /&gt;&lt;br /&gt;For a long time I was free from its web, but then, my boyfriend bought My Pokémon Ranch with the last of his Wii Points. It was absolutely fucking adorable, and it wasn't long before I had restarted my Diamond game and was catching Pokémon wildly to fill up the Ranch.&lt;br /&gt;&lt;br /&gt;Then, I decided that was a bad way to go about it, and instead I was going to get a male and female of every species in it. This was a very very bad idea on my part. There are &lt;span style="font-weight: bold;"&gt;493 &lt;/span&gt;Pokémon, of which probably about 450 have male and females. It's a massive task, a huge task and not one that I'm likely to finish. But it's got me playing my game obsessively and not only for that task. I'm doing things that I never got round to on my last playthrough. Things which in any other game would be tedious as hell. (Mass breeding; EV training; training past level 50 or so.)&lt;br /&gt;&lt;br /&gt;I'm also compulsively using the Global Trade Center.&lt;br /&gt;&lt;br /&gt;In the past two weeks I've clocked up more than 70 hours. (Quick check: 73:38 - an average of more than 5 a day!)&lt;br /&gt;&lt;br /&gt;Why the hell is this game so damn addictive?&lt;br /&gt;&lt;br /&gt;Answers on a postcard please.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7316236969369375392-5069827306458665457?l=alsoarefreshingdrink.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alsoarefreshingdrink.blogspot.com/feeds/5069827306458665457/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7316236969369375392&amp;postID=5069827306458665457' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/5069827306458665457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/5069827306458665457'/><link rel='alternate' type='text/html' href='http://alsoarefreshingdrink.blogspot.com/2008/09/pokmon-and-how-its-over-taking-my-life.html' title='Pokémon, and How It&apos;s Over-Taking My Life (again)'/><author><name>Sprite</name><uri>http://www.blogger.com/profile/03210807359016316299</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_GMD0JSzRUnI/R2a1glhHAHI/AAAAAAAAAAM/MRV3V2TuNNY/S220/Me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7316236969369375392.post-6413080130429182096</id><published>2008-07-24T19:22:00.002+01:00</published><updated>2008-07-24T19:59:10.578+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>On sidequests</title><content type='html'>I am a big fan of sidequests. Give me a lot of them, I say. The more the merrier! Well, up until a point. When it gets to the point at which the sidequests become the main quest because of the sheer amount of them (that is, when significantly more time is spent doing sidequests than the main one), or it gets to the point where you have difficulty following the main quest without first doing sidequests or even a specific one, you have a problem.&lt;br /&gt;&lt;br /&gt;This is mainly an RPG thing. Other genres don't have nearly the amount of scope for sidequests that RPGs do. An RPG gives you an entire world to mess around in, pretty much all others don't. The developers are allowed to run wild with possibilities.&lt;br /&gt;&lt;br /&gt;Take Final Fantasy XII, one of my latest plays, for example. The game is set in the continent of Ivalice. Continents are &lt;span style="font-style: italic;"&gt;massive&lt;/span&gt;, especially when they have time and effort put into them. FF12 has approximately 50 hours of story without sidequests. According to my guidebook, there are 21 sidequests. Of these, 10 are of little consequence and don't add much time to the clock. That leaves 11 which are pretty damn big. The Rare Game hunt, hidden Espers, and the Marks Hunt especially take up at least as much as the main quest, but more likely, more. There are 45 Marks, many of which are difficult to get to and even more difficult to kill. There are 8 hidden Espers, all of which are pains to get to and take an age to defeat. And there are &lt;span style="font-weight: bold;"&gt;89 &lt;/span&gt;Rare Game, of which most only appear in one area and only have a &lt;span style="font-style: italic;"&gt;chance &lt;/span&gt;to show up once you fulfil certain conditions.&lt;br /&gt;&lt;br /&gt;If you want to do the sidequests, then it'll almost definitely take you more than triple the storyline play to finish. Which falls into the first category of problematic sidequests. What about the second? Well, hardcore RPGers would tell you that if you find it hard then you're doing it wrong. But those are the people who in FF10 think that a No-Sphere Grid challenge isn't worth doing unless you add No Summons or No Blitzball or No Mix or something to it. Or something like that. But Final Fantasy 12 is &lt;span style="font-weight: bold;"&gt;hard&lt;/span&gt;. If you don't go on several hunts then you won't have the levels to beat stuff or the cash to buy equipment to beat stuff. Which leads to the Game Over screen. So it fulfils the second category too.&lt;br /&gt;&lt;br /&gt;I could go on and on about sidequests in other games, but lets just say that for a genre of games that aren't known for their gameplay, it certainly puts a lot of effort into prolonging said gameplay. Which makes me think, '&lt;span style="font-style: italic;"&gt;What's the point?&lt;/span&gt;'.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7316236969369375392-6413080130429182096?l=alsoarefreshingdrink.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alsoarefreshingdrink.blogspot.com/feeds/6413080130429182096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7316236969369375392&amp;postID=6413080130429182096' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/6413080130429182096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/6413080130429182096'/><link rel='alternate' type='text/html' href='http://alsoarefreshingdrink.blogspot.com/2008/07/on-sidequests.html' title='On sidequests'/><author><name>Sprite</name><uri>http://www.blogger.com/profile/03210807359016316299</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_GMD0JSzRUnI/R2a1glhHAHI/AAAAAAAAAAM/MRV3V2TuNNY/S220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7316236969369375392.post-7937431108356317725</id><published>2008-07-08T16:10:00.004+01:00</published><updated>2008-07-08T16:41:13.656+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>RPG Level Systems</title><content type='html'>I've been playing a lot of RPGs as of late, of several different formats and of several series'. And it occurred to me that whilst they have a lot in common, they tend to have a levelling system that's just a bit different just to set themselves apart.&lt;br /&gt;&lt;br /&gt;Take Final Fantasy for example. Square-Enix (or even just Squaresoft) aren't content with keeping the same levelling system between games. 1 had your basic 'gain-exp and level-up' system, with added 'buy spells for each character separately'. 2 had 'beat your own characters up so they get stronger'. 5 had 'level up your characters AND level up your jobs on each character'. 6 had 'equip Espers to get more stats'. 7 had 'equip Materia before your characters can do anything'. 8 had 'equip GFs and level them up to do anything'. 9 had 'equip this weapon to learn a skill'. 10 had the 'where do I go next Sphere Grid'. 10-2 had 'ooh pretty Dress-spheres' and 12 had the intimidating Licence Grid.&lt;br /&gt;&lt;br /&gt;So much difference in one series. And that's not the end of it, either. Mordor makes you choose a guild (or five) and every time you get enough exp, you have to go back and level manually. Suikoden tells you to go get 1000 exp to level up, and reduces the amount of exp you get per monster as you do so, and also equip some runes. Summon Night: Swordcraft story puts less emphasis on how well levelled you are and more on how good your weapon is. And the list goes on and on and on.&lt;br /&gt;&lt;br /&gt;What I wonder is, why the need for such diversity? Why does each game find the need to make the system a little different? There are very few people who play RPGs for the levelling system. Most play it for the story, the characters, the world. They could probably care less about how their dudes level up and more that they just &lt;span style="font-style: italic;"&gt;do&lt;/span&gt;. Sure, some may make it easier to do challenges, such as FF10's Sphere Grid where they go nowhere unless you say so, but is that really why they make them?&lt;br /&gt;&lt;br /&gt;You're going to tell me, "But Spritey, if they don't make their system different then no-one will buy it!". But I call bullshit. Would any less people buy Final Fantasy if they had a bog-standard system? No, because people buy Final Fantasy for the plot. Would any less people buy Suikoden if it had a bog-standard system? No, because people buy Suikoden for the plot. People look at the box, or they look at a few internet sites, and if the story looks interesting, and if the characters look likeable (or hot), or if it promises hundreds of hours play or it says you can collect lots of things they will buy it, regardless of how samey or different the levelling system is.&lt;br /&gt;&lt;br /&gt;I'm sick of having to learn yet another levelling system. Sometimes I just want to sit down and play without having to worry about what skills I need to give my dudes, or having to go to the menu to level them up, or what/who I need to equip/apprentice to/whatever to who to get the best stats. Sometimes I just wanna play for the plot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7316236969369375392-7937431108356317725?l=alsoarefreshingdrink.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alsoarefreshingdrink.blogspot.com/feeds/7937431108356317725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7316236969369375392&amp;postID=7937431108356317725' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/7937431108356317725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/7937431108356317725'/><link rel='alternate' type='text/html' href='http://alsoarefreshingdrink.blogspot.com/2008/07/rpg-level-systems.html' title='RPG Level Systems'/><author><name>Sprite</name><uri>http://www.blogger.com/profile/03210807359016316299</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_GMD0JSzRUnI/R2a1glhHAHI/AAAAAAAAAAM/MRV3V2TuNNY/S220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7316236969369375392.post-1020109097317417794</id><published>2008-01-30T02:03:00.000Z</published><updated>2008-01-30T02:27:12.278Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sega Rally'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Challenge or fun?</title><content type='html'>I have Sega Rally for both the 360 and the PSP. Now, Sega Rally is a brilliant game, however having both brings something to my attention (as, by now you've probably guessed, a lot of things do).&lt;br /&gt;&lt;br /&gt;The 360 version's main aim is to challenge you. The tracks are tough, the AI is brutal, and if you're not careful, a slip on a corner can cost you an entire race. And that one slip can cost you a perfect championship, because you can't restart on a race. You need a lot of points to open the next championship up. I have loads of points in each of the Premier Championships but still need more because I still haven't unlocked the Final. It means I'll need nigh-on perfect races to unlock it.&lt;br /&gt;&lt;br /&gt;However, the PSP version doesn't bother so much with challenging you. It adds a restart. The AI is a bit less hard, and a bit more forgiving, too. In one night I got every Championship in the Premier Class, including the final, because the point requirements are a lot less stringent. As a result the game is a lot more fun, a lot more pick-up-and-play, because one mistake doesn't mean you have to start again from the beginning.&lt;br /&gt;&lt;br /&gt;Does this mean challenge isn't fun? Of course not. People thrive on challenge. If a game was too easy it wouldn't be any fun. But there is a line. Once crossed, challenge starts to become frustrating.&lt;br /&gt;&lt;br /&gt;But then there are still people who enjoy those games. Devil May Cry, Geometry Wars, Ninja Gaiden, Ghouls n' Ghosts, MegaMan, and Contra. All of these have huge followings simply because they're hard-as-nails tough. Frustrating tough. They give a great sense of satisfaction if you manage to get to the end because you are the ultimate gamer. And why shouldn't it?&lt;br /&gt;&lt;br /&gt;Still, all of these games are shunned by the rest of gaming society because they just want to play games that are fun. They don't like spending several hours trying to get past one level. Indeed, I've spent many hours trying to get past level one on Super Ghouls 'n Ghosts, and I still can't do it. So I don't try any more. Neither does everyone else. And then we get told we're no good at games because we don't have the time nor the patience to memorize patterns, and button combinations, and level designs.&lt;br /&gt;&lt;br /&gt;Why can't companies do what SEGA did, and release two versions of the game, even on different consoles, one, to satisfy the crowd which thrives on challenge, and another to satisfy those of us which just want some fun?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7316236969369375392-1020109097317417794?l=alsoarefreshingdrink.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alsoarefreshingdrink.blogspot.com/feeds/1020109097317417794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7316236969369375392&amp;postID=1020109097317417794' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/1020109097317417794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/1020109097317417794'/><link rel='alternate' type='text/html' href='http://alsoarefreshingdrink.blogspot.com/2008/01/challenge-or-fun.html' title='Challenge or fun?'/><author><name>Sprite</name><uri>http://www.blogger.com/profile/03210807359016316299</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_GMD0JSzRUnI/R2a1glhHAHI/AAAAAAAAAAM/MRV3V2TuNNY/S220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7316236969369375392.post-3892636130308376953</id><published>2008-01-29T05:06:00.001Z</published><updated>2008-01-29T05:26:45.535Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='NaNoWriMo'/><category scheme='http://www.blogger.com/atom/ns#' term='stories'/><title type='text'>What is it about writing that you love?</title><content type='html'>I was trying to explain to my friend, the Git, today about how, if you have a story planned out from beginning to end, that most of the joy of writing is lost. The enjoyment of watching something blossom from something that you started is what writing is about. Or, at least, that's what I believe.&lt;br /&gt;&lt;br /&gt;The Git has a story in his head which he's been planning for years now. He knows the characters inside out, he knows the big events, he knows the small events and he even knows the mundane. He knows exactly where his story starts, where it will travel and where it will finish.&lt;br /&gt;&lt;br /&gt;I fail to see how writing that story would be anything but a chore.&lt;br /&gt;&lt;br /&gt;The joy of writing is the same that I suppose you would get from watching your child grow up. You can start with an idea so small, a character so insignificant, and whilst you're writing it can take on a mind of it's own. The story can travel in directions that you had no idea that it would take. The main character can evolve in a way completely different than what you had anticipated. You might even not have the same main character all of the way through. And this is wonderful. You start to get excited about where your story is going next, start to try and predict how your characters will react to different events. It's like reading a good book, only it's a creation of &lt;span style="font-style: italic;"&gt;yours&lt;/span&gt;, a heady feeling even for the most stoic.&lt;br /&gt;&lt;br /&gt;This is nowhere more apparent than on NaNoWriMo. The forums heave with people who, given their task of writing a 50,000 word novel in a month are continually shocked by what their stories and characters do. I remember one, who was writing a romance novel. Her female lead had decided that instead of being with the male lead, she instead wanted to bed her female best friend. You don't get that in a pre-planned idea.&lt;br /&gt;&lt;br /&gt;Unfortunately, I didn't reach 50,000 words. I couldn't keep the pace up for more than a week. But even in that short amount of time my story was surprising me. My lead was far more bolshy than I originally dreamed her up to be. She met who I intended to be her rival far earlier than I had expected or planned for. They had far more sexual tension than I had intended and he was far more sly than I had thought up.&lt;br /&gt;&lt;br /&gt;It made for a wonderful beginning to a story, which otherwise would have probably been tedious and dull writing (and reading) if I had planned it out beginning to end.&lt;br /&gt;&lt;br /&gt;What do you write for if not enjoyment?&lt;br /&gt;&lt;br /&gt;And do tell me what it is about writing that you love.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7316236969369375392-3892636130308376953?l=alsoarefreshingdrink.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alsoarefreshingdrink.blogspot.com/feeds/3892636130308376953/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7316236969369375392&amp;postID=3892636130308376953' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/3892636130308376953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/3892636130308376953'/><link rel='alternate' type='text/html' href='http://alsoarefreshingdrink.blogspot.com/2008/01/what-is-it-about-writing-that-you-love.html' title='What is it about writing that you love?'/><author><name>Sprite</name><uri>http://www.blogger.com/profile/03210807359016316299</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_GMD0JSzRUnI/R2a1glhHAHI/AAAAAAAAAAM/MRV3V2TuNNY/S220/Me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7316236969369375392.post-8269861141580646232</id><published>2007-12-27T22:54:00.000Z</published><updated>2007-12-27T23:11:22.774Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='X360'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Achievements: Good or Bad?</title><content type='html'>We got an XBOX 360 for Christmas, and I've been playing it a fair bit over the past couple of days. And something has attracted my ranting hat.&lt;br /&gt;&lt;br /&gt;Achievements.&lt;br /&gt;&lt;br /&gt;On one side, they're absolutely fucking genius on Microsoft's part. They keep people playing longer than they otherwise would do, trying to get those last few achievements. This can only be a good thing as far as Microsoft is concerned.&lt;br /&gt;&lt;br /&gt;But then there's the other side, the seedy underbelly of it. The gamerscore whores. The main reason these people play the games is to gain the score that the achievements give. No longer do they play simply for enjoyment's sake, but instead to prove that they are better than others.&lt;br /&gt;&lt;br /&gt;And achievements turn everybody into gamerscore whores to some degree. Gone are the days where you'd just play to play, to get a couple of unlockables maybe, to maybe get another couple of percent on that all-important game completion percentage. Now, you have specific goals. And you'll look at the achievements and think, '&lt;span style="font-style: italic;"&gt;That's what I'm going to aim for next&lt;/span&gt;'.&lt;br /&gt;&lt;br /&gt;You no longer play for the sake of it. You play with a goal in mind, to get one of those elusive achievements and get the pop-up on your screen that tells you you've unlocked it, to get that sense of achievement you used to only be able to get when you achieved your own goals for the game.&lt;br /&gt;&lt;br /&gt;On one side, I love them. I have always been a goal-orientated person. But part of me wants to play until I have completed every single achievement for every game I own. '&lt;span style="font-style: italic;"&gt;They look untidy if I don't do them all,&lt;/span&gt;' my brain rationalizes. And I don't like that one bit.&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7316236969369375392-8269861141580646232?l=alsoarefreshingdrink.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alsoarefreshingdrink.blogspot.com/feeds/8269861141580646232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7316236969369375392&amp;postID=8269861141580646232' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/8269861141580646232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/8269861141580646232'/><link rel='alternate' type='text/html' href='http://alsoarefreshingdrink.blogspot.com/2007/12/achievements-good-or-bad.html' title='Achievements: Good or Bad?'/><author><name>Sprite</name><uri>http://www.blogger.com/profile/03210807359016316299</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_GMD0JSzRUnI/R2a1glhHAHI/AAAAAAAAAAM/MRV3V2TuNNY/S220/Me.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7316236969369375392.post-2707659518745127537</id><published>2007-12-20T17:46:00.000Z</published><updated>2007-12-20T18:04:31.160Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Grinding</title><content type='html'>One of the main aspects of RPGs is grinding. This is defined as staying in an area and doing lots of battles (whether they be random or otherwise), to level up beyond what you would be at naturally if you only battled what the game gave you.&lt;br /&gt;&lt;br /&gt;I am in two minds about grinding. One, when you need to do it so you can beat a boss, then the game is badly designed. If I have to go out of my way to get more powerful so I can beat it, then I just won't bother. I play games to enjoy myself, to immerse myself in it's atmosphere, as an escape from real life. Grinding is like a shunt back out of that reality.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;I am Felt, wielder of the Azure Azoth, advanced alchemist, savior of both Eden and Belkhyde. I am beating up small creatures so I can gain enough experience to beat Chaos, evil bad guy.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;It doesn't wash, does it?&lt;br /&gt;&lt;br /&gt;On the other hand, sometimes, you just get into a state of mind where all you want is to mindlessly grind for a while, because you've had a taxing day or whatever. And games that let you do it &lt;span style="font-style: italic;"&gt;if you want to &lt;/span&gt;cater to this perfectly. It's nice and calming and you can almost just watch which your character does what it does.&lt;br /&gt;&lt;br /&gt;Now, if RPGs instead had the second kind of grinding instead of the first (which is placed in a game simply so you don't complete it so fast), then I'd play a lot more through to the end. I would buy more as impulse buys, instead of laboriously searching on the Internet to find ones which don't have grinding as a gameplay feature (a number which is few and far between).&lt;br /&gt;&lt;br /&gt;Game developers, take note. I will not finish your game if I have to grind to get through it. What you place in the game so I don't finish it as quickly makes me play it less. If you give me the option to, instead, I will savor it, I will take my time, I will play it longer. I will then go buy more of your games.&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7316236969369375392-2707659518745127537?l=alsoarefreshingdrink.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alsoarefreshingdrink.blogspot.com/feeds/2707659518745127537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7316236969369375392&amp;postID=2707659518745127537' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/2707659518745127537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/2707659518745127537'/><link rel='alternate' type='text/html' href='http://alsoarefreshingdrink.blogspot.com/2007/12/grinding.html' title='Grinding'/><author><name>Sprite</name><uri>http://www.blogger.com/profile/03210807359016316299</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_GMD0JSzRUnI/R2a1glhHAHI/AAAAAAAAAAM/MRV3V2TuNNY/S220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7316236969369375392.post-4702297541134135481</id><published>2007-12-18T19:33:00.000Z</published><updated>2007-12-18T19:46:16.750Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Gran Turismo'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><title type='text'>Why does my Slim PS2 not run Gran Turismo 4?</title><content type='html'>Racing games are one of my favourite types of games. Of them, the Gran Turismo series is one of my favourites. Now, our Playstation 2 is a slimline one. This is all fine and dandy. It takes up less space, uses less electricity, looks nicer and the laser is easier to clean. Great.&lt;br /&gt;&lt;br /&gt;Until I want to play Gran Turismo 4.&lt;br /&gt;&lt;br /&gt;At first, I thought I was unlucky in buying 3 different copies of Gran Turismo 4 which did not work. But I was kind of suspicious as it was 3 different copies, after all. So I called Sony's helpline in the manual, and they said they'd replace the PS2, but they wanted me to check them on another Playstation 2 and another copy of Gran Turismo 4 just in case.&lt;br /&gt;&lt;br /&gt;So, I dragged my friend The Git round with his fat PS2. I set it up, and hey presto! Gran Turismo 4 worked on his PS2. Another copy of GT4 which didn't work on my slim, worked on his fat.&lt;br /&gt;&lt;br /&gt;Needless to say, I am not impressed. From what I can garner from my roams around the Internet since, slimline PS2s have major difficulties in reading data from dual-layered DVDs (i.e. ones with lots of data). This means that games like Gran Turismo 4 are completely out of reach for us people who bought the slimline thinking they were getting a better console than the fat one and who can't afford to go out and randomly buy a fat PS2.&lt;br /&gt;&lt;br /&gt;Sony have been no help since my console is out of warranty.&lt;br /&gt;&lt;br /&gt;How do I get my slimline PS2 to run Gran Turismo 4?&lt;br /&gt;&lt;br /&gt;Answers on a postcard please.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7316236969369375392-4702297541134135481?l=alsoarefreshingdrink.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alsoarefreshingdrink.blogspot.com/feeds/4702297541134135481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7316236969369375392&amp;postID=4702297541134135481' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/4702297541134135481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/4702297541134135481'/><link rel='alternate' type='text/html' href='http://alsoarefreshingdrink.blogspot.com/2007/12/why-does-my-slim-ps2-not-run-gran.html' title='Why does my Slim PS2 not run Gran Turismo 4?'/><author><name>Sprite</name><uri>http://www.blogger.com/profile/03210807359016316299</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_GMD0JSzRUnI/R2a1glhHAHI/AAAAAAAAAAM/MRV3V2TuNNY/S220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7316236969369375392.post-7282201188154475398</id><published>2007-12-17T20:12:00.000Z</published><updated>2007-12-17T20:43:44.694Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><title type='text'>EA should stop being publishers</title><content type='html'>I am boycotting EA. Their business practices got a bit out of hand, so I told myself, right, I'm not going to buy any more EA games until they sort it out. Except Spore, but Spore is special.&lt;br /&gt;&lt;br /&gt;This leads me to a problem. A lot of games released now have EA involved somewhere in the process, whether it was that they owned the company, were involved in the coding or they published it. More often than not, it is the last one. That means that my money is going straight to EA, as the developers were paid their money by EA so they could publish it.&lt;br /&gt;&lt;br /&gt;I don't want that. Not one bit.&lt;br /&gt;&lt;br /&gt;If EA gets my money then that means they can buy more companies. That means that more games will be rushed by their developers so that they don't slip from set deadlines, something that makes EA very mad. This means that there will be more bugs, sloppy coding, long loading times, and entire features cut out because the developers couldn't spend as much time as they wanted working on it.&lt;br /&gt;&lt;br /&gt;This is not good for games. This is not good for gamers. But EA just does not care.&lt;br /&gt;&lt;br /&gt;Sure, some games they publish would never see the light of day if it weren't for EA. It's something I suppose I should be grateful for. But they really don't need to acquire so many of them.&lt;br /&gt;&lt;br /&gt;In the past year alone the list of games they've published is massive. From the list on GameFAQs:&lt;br /&gt;&lt;br /&gt;Battlefield 2142:Northern Strike; Bionicle Heroes; Boom Boom Rocket; Burnout Dominator; Hellgate: London; Just Cause; Orcs &amp;amp; Elves; Rail Simulator; SimCity Societies; The Sims Life Stories; The Sims 2: Bon Voyage, Castaway, Celebration Stuff, Deluxe, H&amp;amp;M Stuff, Pets and Seasons; and Untold Legends: Dark Kingdom.&lt;br /&gt;&lt;br /&gt;The entire list of games they've been involved in was so big that it crashed Firefox the first time I loaded it.&lt;br /&gt;&lt;br /&gt;Please note that I purposely excluded ones that EA developed themselves. That would make the list far too big.&lt;br /&gt;&lt;br /&gt;Out of those, I would buy all but 4 if it weren't for the fact that EA is involved.&lt;br /&gt;&lt;br /&gt;I am deprived of a lot of games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7316236969369375392-7282201188154475398?l=alsoarefreshingdrink.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alsoarefreshingdrink.blogspot.com/feeds/7282201188154475398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7316236969369375392&amp;postID=7282201188154475398' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/7282201188154475398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/7282201188154475398'/><link rel='alternate' type='text/html' href='http://alsoarefreshingdrink.blogspot.com/2007/12/ea-should-stop-being-publishers.html' title='EA should stop being publishers'/><author><name>Sprite</name><uri>http://www.blogger.com/profile/03210807359016316299</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_GMD0JSzRUnI/R2a1glhHAHI/AAAAAAAAAAM/MRV3V2TuNNY/S220/Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7316236969369375392.post-4992971513269077791</id><published>2007-12-17T01:07:00.000Z</published><updated>2007-12-17T01:21:31.739Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='His Dark Materials'/><title type='text'>Jumping on the bandwagon - A.K.A The Golden Compass</title><content type='html'>This week, I've been taken to see The Golden Compass twice. Once by the boyfriend, and once by the sister who was too afraid to go to the movies by herself.&lt;br /&gt;&lt;br /&gt;Overall, I'm fairly pleased. They got the bits that I was most scared about right (or at least, did them well enough that I didn't care) and the special effects were most awesome.&lt;br /&gt;&lt;br /&gt;The bears were amazing and every bit as intimidating and cool as I wanted them to be. I didn't even care that they changed the name of the fake bear king. Ian McKellen was perfect as the voice of Iorek, though he did have his voice 'gruffed up' a fair bit.&lt;br /&gt;&lt;br /&gt;The Daemons were spot on. The ease of which they changed was great, the animations were perfect (they acted like real animals just with more emotional faces), and the voices of the Daemons that spoke were cast well. Pan was very, well, Pan-ish.&lt;br /&gt;&lt;br /&gt;What I did not like was the casting of Lyra. Dakota Blue Richards may be a newcomer, but that does not give her allowances for her acting being wooden and her lines sounding like she was bored. She made a crap Lyra. And seeing as she is the main character of this movie, and of the first book, it is inexcusable. I will honestly walk out of the cinema if her Lyra is as bad in The Subtle Knife as it was in this one.&lt;br /&gt;&lt;br /&gt;I could probably say a lot more about it, like how Lee Scoresby was a wonderful texan flirt, that Eva Green made a great Serafina Pekkela, like how you will get sick of people going 'the alethiometer; the golden compass', and like how pretty Daemons are when they go poof, but I won't.&lt;br /&gt;&lt;br /&gt;I'll just tell you to go and see it for yourself so they do make a second one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7316236969369375392-4992971513269077791?l=alsoarefreshingdrink.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alsoarefreshingdrink.blogspot.com/feeds/4992971513269077791/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7316236969369375392&amp;postID=4992971513269077791' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/4992971513269077791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7316236969369375392/posts/default/4992971513269077791'/><link rel='alternate' type='text/html' href='http://alsoarefreshingdrink.blogspot.com/2007/12/jumping-on-bandwagon-aka-golden-compass.html' title='Jumping on the bandwagon - A.K.A The Golden Compass'/><author><name>Sprite</name><uri>http://www.blogger.com/profile/03210807359016316299</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_GMD0JSzRUnI/R2a1glhHAHI/AAAAAAAAAAM/MRV3V2TuNNY/S220/Me.jpg'/></author><thr:total>0</thr:total></entry></feed>
